Sunday, November 15, 2015

Pork 5 Ways - Monster Hunting

In Frankfurt, Germany, Mr. Black enjoyed eating at The Singapore-a Chinese restaurant (the ONLY one in Frankfurt!) that served a dish called Pork Five Ways-3 types of pork and 2 types of ham in a mild sauce. This new column is similar-a single element or Run concept, served up multiple ways. So heads up chummer, Mr. Black promises you at least 5 ways to pork, but there may be more. Today we look at monster hunting. A group of Merrows attacked a ferry in Puget Sound (twice in a month!) and the Governor has called for action! A price has been put on their heads, and the Characters can collect! So look through the permutations, find the hook that works best for your players (and your dirty, evil plans for them), and let Mr. Johnson do the talking.
  1. Straight Up Bounty Hunt-The Governor of Seattle has placed a 100,000 NuYen bounty on the destruction or capture of the Merrows. A good boat, maybe a submarine or a sea sled and a Crew comfortable with scuba gear are ideal for this. Head out to sea and whack some monster butt!
  2. Perhaps Governor Brackhaven didn't put up the money - grieving family members did. Can crying children incentivize your players where Brackhaven's bounty failed? This can be a Mr. Johnson-led effort, or a committee-led affair (The Western Ferry Atrocity Families and Survivors Committee? WFAFSAC?!?)
    Merrow fishing, 2075-style
  3. Or perhaps the Merrows attacked near the NAN side of the Sound. Does your Crew have ties across the Sound or in the Salish Tribe? No? Then are they ready to take on the Salish Sea Patrol for that bounty?
  4. Does your Crew have close ties with the SSC? Instead of a bounty hunt, the Tribes wish to relocate the Merrow, to the western side of Salish territory. This is going to take more effort, and need more equipment than just sailing along and shooting things. But it should pay off big time with those tribal contacts.
  5. Of course, any of the Big Ten (and quite a few of the A/AA firms) might want the Merrows for their own nefarious needs. And of course they are hiring your Crew to do it. They will be claiming the bounty of course, but that is why they are out-sourcing this. That, and they have the gear (like a boat) to loan to their bought team. That boat is just sitting there, accumulating maintenance cycle fees. Fees that bounty will cover. This is pure cost analysis for a big corp, just like it should be.
  6. Need more shenanigans in any of the above? Add in protesters, ala Green Peace/PETA, trying to stop the hunts by driving their boats in the way. Are your players ready to sink some Sentience/Animal Rights Activists to make their payday?
  7. Merrows aren't the only sea-going monster out in the Sound. Grab any sea-beastie or flying threat you like out of the creature section and sic 'em on the Crew. Can you say "Thunderbirds skimming low over the water, at our 5 O-Clock"? Mr. Black knew you could...
  8. Of course, any GM worth their salt (sea salt in this case) will add some competitors to the mix. Rednecks in zodiac boats with hunting rifles, fishermen using nets, sport fishing boats loaded with weekend warriors, charter boats full of licensed hunters, yachts with dabbling playboys/grrls and their $5000 hunting express rifles, UCAS Navy Ensigns and Ratings out on pass from Everett Base, competing Runner teams with all their tricks, Salish tribesmen in war canoes, Vory mobsters riding the waves with AK-97's, Dwarf Surf crews on Jet Ski's, anyone and everyone should be getting in the Crew's way.
  9. This, but with guns...
    Of course rivals, beasties and well-intentioned but interfering activists are not the only spice in this dish. Perhaps the Corps want in. And they have such wonderful toys...
  10. Or the Corp are looking for a bunch of blood-thirsty sea-going guards for one of the underwater projects/arcologies in Outremer. So they hire the Crew to relocate/kidnap the Merrows. Bonus pay if the Corp can collect that bounty as well as get new guardians.
  11. And if you really want to step up the pain, make those Merrows beholden to the Sea Dragon. Nothing like a GREAT dragon to rain on the party's plans...